![]() Customizable weapons and skills offer true freedom in how the game is played. Many different items and weapons can be crafted using items found in the field, including brutal melee weapons and traps. All lighting is done in real time eye adaption technology creates a real sense of dread when entering dark buildings day and night have an impact on the experience weather affects enemy behavior.Įxemplifying true, free-form gameplay, Days Gone offers freedom to explore, strategize and play "your way." Every challenge can be approached and completed in an almost infinite number of ways. Towns and buildings can be entered and searched at great risk. Abandoned vehicles can be searched for useful items. Vast and hostile environments can be fully explored on the back of Deacon's drifter bike. Using the power of PlayStation 4 and Unreal Engine 4, Days Gone offers an incredibly realistic and detailed open-world experience. Cinnabar mines, lava tube caves and small rural towns offer a variety of environments to explore. The hazardous environments, scarred by millions of years of volcanic activity, are defined by ancient lava flows, mountains, caves, cliffs and river basins, delivering a breathtaking backdrop to an equally diverse style of gameplay. One minute Deacon can be riding through a pristine forest, a snow field, a lush meadow, and the next, be in the harsh desert lava fields. The harsh high-desert of the Pacific Northwest offers a large variety of environments in a single geographical area. Freakers have needs, habits and behaviors that the player can learn and adapt to. In addition to human drifters, marauders, and other groups, Deacon must face a wilderness overrun by Freakers mindless, feral creatures, more animal than human but very much alive and quickly evolving. John, a bounty hunter facing a brutal struggle for survival, searching for a reason to live. ![]() It's about how even when confronted with such enormous tragedy they find a reason to live. HOPE NEVER DIES - At its core, Days Gone is about survivors and what makes them human: desperation, loss, madness, betrayal, friendship, brotherhood, regret, love and hope. Welcome to the world of Shadowrun, where man meets magic and machine. Shadowrunners live between the cracks and operate outside the law, doing the dirty work that corporate wage-slaves wont soil their hands with and occasionally acting as the only protection the citizenry can turn to. ![]() And then the first Great Dragon rises from its 5,200 yearlong hibernation and circles over Tokyo, signaling that the world has truly AWAKENED.įast forward two generations, to a world transformed not only by the growth of magic but by the acceleration of cyber technologya continual effort to improve upon the gifts that nature gave humanity by the inevitable maturation of the World Wide Web into the Matrixa network directly accessible by the human brain and by the near elimination of governments as they are replaced megacorporationsmonolithic entities who see only customers, not citizens.Īnd moving through the dark shadows cast by the gleaming towers of the corps, are Shadowrunners disposable assets and corporate pawns scratching out a living using a combination of technology, magic, and street smarts. ![]() But all of these events pale in comparison to the horror of "goblinization", which painfully reshapes the teenage bodies of those unlucky enough to carry dominant Ork or Troll genes. As the magic increases, Elf and Dwarf babies are born to very surprised parents who carry the right combination of long-dormant genes. Aboriginal cultures, who maintained their mystical traditions, are the first to feel the return of magic and use their newfound power to reshape the political, financial, and physical world around them. ![]() So, on 12/21/12 magic will return, end this world, and wreak holy havoc while starting the next. Its part a 5,200 year cycle of death and rebirth that, in Shadowrun, actually charts the ebb and flow of magic from the Earth. According to the Mayan Calendar (and lots of tabloids), the world will end on December 21, 2012. A 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat. Jordan Weisman, the creator of Shadowrun, is back and Shadowrun Returns is the game that Shadowrun fans have been waiting for. ![]()
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